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Old Jul 27, 2006, 10:31 PM // 22:31   #1
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Default Hooray for EW

Now premadeway won't suck.
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Old Jul 27, 2006, 10:45 PM // 22:45   #2
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Basically anyone can now enter top level pvp without ever PvEing. Every major build outside of a good hammer build is represented.

I would argue that there aren't any good training wheel builds. No straight forward damage characters other than warriors (which reflects high end pvp, but isn't necessarily good for the game) and no simple monks. A boon prot is important to learn, but I wouldn't want to put a complete noob on that type of a build. Similar complaint with the Blessed light monk: nice gvg build, but a new player would be better served with a WoH training wheel build.

That said, they captured the balanced meta game fairly well in the builds selected. You can now GvG efficiently with premades, only missing a water guy.
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Old Jul 27, 2006, 11:09 PM // 23:09   #3
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Yeah, I think giving both warrior frenzy for people who will probably be playing more RA then anything is lame. The tainted is an odd choice, again considering most people are playing in arenas. The cripshot without his runes is going to have trouble as well, imo.
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Old Jul 28, 2006, 12:54 AM // 00:54   #4
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The premades are not just for RA.
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Old Jul 28, 2006, 01:21 AM // 01:21   #5
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quality premades at last
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Old Jul 28, 2006, 01:46 AM // 01:46   #6
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Quote:
Originally Posted by Thom
Basically anyone can now enter top level pvp without ever PvEing. Every major build outside of a good hammer build is represented.

I would argue that there aren't any good training wheel builds. No straight forward damage characters other than warriors (which reflects high end pvp, but isn't necessarily good for the game) and no simple monks. A boon prot is important to learn, but I wouldn't want to put a complete noob on that type of a build. Similar complaint with the Blessed light monk: nice gvg build, but a new player would be better served with a WoH training wheel build.

That said, they captured the balanced meta game fairly well in the builds selected. You can now GvG efficiently with premades, only missing a water guy.
Boon prot is really easy to learn. I'd argue that learning to monk with a boon prot is easier than with a straight healer. Healers tend to get pwnd by almost everything in RA.

What kind of straight damage character other than warrior do you want ? I can't think of something more straightforward than c-space to do damage
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Old Jul 28, 2006, 02:01 AM // 02:01   #7
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http://www.guildwarsguru.com/forum/s...4&postcount=49

Is that a typo in the description?
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Old Jul 28, 2006, 06:09 AM // 06:09   #8
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Yeah, really nice premades. Good job EW and well done Anet
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Old Jul 28, 2006, 11:07 AM // 11:07   #9
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Damn, they left out the "JR-"-part on the Blessed Light Monk...
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Old Jul 28, 2006, 12:59 PM // 12:59   #10
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Quote:
Originally Posted by CoRrRan
Damn, they left out the "JR-"-part on the Blessed Light Monk...
I know.
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Old Jul 28, 2006, 03:01 PM // 15:01   #11
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We put it in but Anet removed it
le sorrys
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Old Jul 28, 2006, 06:38 PM // 18:38   #12
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I guess the monk versions are a bit more user friendly than those I normally play, but a WoH monk can play well in 8v8 format and is a nice introduction since energy management is straightforward.

New players like to play simple DPS builds in whatever class they fancy. A damage ranger is more "noob-friendly" than a cripper. A reasonable trapper is also a fun build to learn battle awareness while dealing damage. An IW mesmer is completely reasonable for a fun DPS premade. Tainted isn't the best introduction to necro damage; blood builds are much simpler introductions to necro damage.

If you want to get players into PvP, you want to provide some builds which are initially attractive and easy to learn as well as optimized builds. I'm happy to be rid of several builds which were on the old list, but currently we have a list of "Spike" premades with nothing for Timmy and little for Johnny. This isn't going to help the longterm health of PvP. We must remember that the journey is as important as the destination and creating a list of near optimized builds kind of kills the journey. Adding a set of competitive, non-annoying builds which aren't meta-game optimized is a good thing.
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Old Jul 28, 2006, 09:32 PM // 21:32   #13
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Should the premades even be about Timmy and Johnny? Timmy by definition doesn't have a clue about what actually works, and Johnny typically gets his kicks by figuring stuff out on his own in the first place. The old premades looked like they were designed by a Johnny who's new to the game, but they didn't help players actually learn the game. Our only option left is to lean the player towards Spike.

EW basically made premades based on what the professions generally excel at in PvP, which is why you don't see pure damage rangers or fire eles, for example - instead, you see a cripshotter and a prodigy-powered utility ele. These builds aren't about flat-out damage, but I'm sure they'd teach a new player something useful about the game anyway. These builds definitely require skill from the player in order to get results, but I'm sure the player would improve if there was a benefit to getting good with the build.

I mean, I wouldn't want to give players scrub premades just because they're simple to understand.
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Old Jul 28, 2006, 10:37 PM // 22:37   #14
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I disagree, the premades are pretty weak. People who GvG don't use premades. People who RA do. Now here we have a bunch of premades, taylored for GvG (except the boonprot, I suppose) and all of the old ones are gone. What's more, they're the same cookie cutter standard fare that we've been seeing for MONTHS.

Not all of them have self heals. Wasn't that a requirement of EW's little contest? Isn't that somewhat necessary in RA, where premades are mainly used? Again, people who GvG have zero use for premades. People who just bought the game, and need to go grind some faction are the people who need to use premades, and most of them aren't in an 8-person GvG guild.

The worst part: "Designed by Esoteric Warriors?" I don't think so. "Submitted by Esoteric Warriors" would have been more appropriate. EW didn't design any of these. I would have loved to have seen new, inventive, interesting, builds that were all original designs from one of the top guilds in the game and could be fielded in RA and TA. Not just the same cookie cutter drek that high-level has GvG used for months.

Thumbs down. Bring back the old ones.

Last edited by Ghull Ka; Jul 28, 2006 at 11:03 PM // 23:03..
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Old Jul 28, 2006, 11:11 PM // 23:11   #15
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Quote:
Originally Posted by Ghull Ka
I disagree, the premades are pretty weak. People who GvG don't use premades. People who RA do. Now here we have a bunch of premades, taylored for GvG (except the boonprot, I suppose) and all of the old ones are gone. What's more, they're the same cookie cutter standard fare that we've been seeing for MONTHS.

Not all of them have self heals. Wasn't that a requirement of EW's little contest? Isn't that somewhat necessary in RA, where premades are mainly used? Again, people who GvG have zero use for premades. People who just bought the game, and need to go grind some faction are the people who need to use premades, and most of them aren't in an 8-person GvG guild.

The worst part: "Designed by Esoteric Warriors?" I don't think so. "Submitted by Esoteric Warriors" would have been more appropriate. EW didn't design any of these. I would have loved to have seen new, inventive, interesting, builds that were all original designs from one of the top guilds in the game and could be fielded in RA and TA. Not just the same cookie cutter drek that high-level has GvG used for months.

Thumbs down. Bring back the old ones.
Totally agree with you, couldn't have said it any better myself.

They killed the Paladin...
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Old Jul 28, 2006, 11:53 PM // 23:53   #16
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Quote:
Originally Posted by Ghull Ka
Thumbs down. Bring back the old ones.
Why on earth would you want the old ones back? Even for newbie players in RA the old ones were utter garbage and taught bad habits.

I see nothing wrong with premades being the cookie-cutter standards. The standards became standard for a reason. There's plenty of time for playing with oddball builds once a player has unlocked some skills.



I find it really ironic that they finally replaced the old tripe with some decent builds, but at the same time added new tripe - the Nightfall premades look to be just as terrible as the originals.
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Old Jul 29, 2006, 03:00 AM // 03:00   #17
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Quote:
Originally Posted by Ghull Ka
What's more, they're the same cookie cutter standard fare that we've been seeing for MONTHS.
Maybe they've been around for a long time because they're solid and usable in more than one tiny niche?

If you want "new" or "innovative," go ahead and make something innovative yourself. I'd rather see the premade list composed of all-around solid builds so that newbies have a decent way to learn the game.
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Old Jul 29, 2006, 03:31 AM // 03:31   #18
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Quote:
Originally Posted by Ghull Ka
People who GvG don't use premades.
Wrong.

The Guilds you see on observer mode may not, but many other guilds do. And I'm sure with better far more viable premades you will actually begin to see them being used in lower level GvG.

Quote:
Originally Posted by Ghull Ka
People who RA do. Now here we have a bunch of premades, taylored for GvG (except the boonprot, I suppose) and all of the old ones are gone. What's more, they're the same cookie cutter standard fare that we've been seeing for MONTHS.
"Cookie cutter" for a reason; they are good. Yes you could give people Life Transfer Meleemancers for premades, it would sure be ""original"". They also sure wouldn't learn anything from using it.

A wise man once said: "If you want to be sure you are running something sub-par, run something original."

Quote:
Originally Posted by Ghull Ka
Not all of them have self heals.
Not all of them are meant for RA.

Quote:
Originally Posted by Ghull Ka
Wasn't that a requirement of EW's little contest?
Please refrain from using such a condescending tone about a guild which gave the community the chance to design their own premade. They earnt the right through winning the GWFC, if you think you could do better feel free to try. Untill then, stop crying.

Quote:
Originally Posted by Ghull Ka
The worst part: "Designed by Esoteric Warriors?" I don't think so. "Submitted by Esoteric Warriors" would have been more appropriate. EW didn't design any of these.
If you honestly think that EW even presumes to lay claim to these builds then you are a fool. It is a mere issue of semantics that wasn't thought through. Who honestly cares?

Quote:
Originally Posted by Ghull Ka
I would have loved to have seen new, inventive, interesting, builds that were all original designs from one of the top guilds in the game and could be fielded in RA and TA.
Original designs from the top guilds... Like the Shock Axe Warrior, the Boon Prot, the Blessed Light... That is how they all started out. Yes, they became mainstream afterwards because they were good.. Good builds will always become ""cookie cutters"", that's just the way it is.

Quote:
Originally Posted by Ghull Ka
Not just the same cookie cutter drek that high-level has GvG used for months.
Give me an original and usefull build for each class that tops those used in the premades. Now.

If you can't, stop crying.

Quote:
Originally Posted by Ghull Ka
Thumbs down. Bring back the old ones.
You would honestly rather have the old ones that were a complete running joke, than the new ones which are actually significantly usefull? That is just so illogical it baffles the mind.

You sir, need to seek proffesional help.
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Old Jul 29, 2006, 04:38 AM // 04:38   #19
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Quote:
Not all of them have self heals.
The only two that don't have self defense are the two Mesmer premades, although the Warrior's Anguish prevents all sorts of damage from happening in the first place.

Quote:
Not all of them are meant for RA.
Even then, I could see getting decent mileage out of any one of those builds in RA. Not like the Pyromancer, Minionmaster, or my favorite of all time, the Spell Slasher (promoting meleemancing since April '05).
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Old Jul 29, 2006, 05:01 AM // 05:01   #20
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I think players would actually learn a lot more from running a Crippling Anguish mesmer without a self-heal. It teaches you to play defensively, kite, and prevent damage rather than relying on your self-heals to help you tank the crappy warriors you'll see in RA.

In other news, JR wins.
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